Mexican Train
A domino game for 2–8 players using a double-12 set (91 tiles). Goal: score the fewest points by playing all your tiles first each round.
1.What you need
- A double-12 domino set (91 tiles). Double-9 works for fewer players.
- A train station / hub (optional but traditional).
- Score paper (or this app).
- One marker per player (coin, bead or token) to flag public trains.
2.Setup
- Shuffle all dominoes face-down.
- Each player draws tiles based on player count (counts vary slightly by rule set, so check your box):
| Players | Tiles each |
|---|---|
| 2 | 16 |
| 3 | 15 |
| 4 | 14 |
| 5 | 12 |
| 6 | 11 |
| 7 | 10 |
| 8 | 9 |
- Remaining tiles form the boneyard (draw pile), face-down in the center.
- The starting engine is the highest double for that round, placed in the center to start every train.
3.The rounds
Mexican Train is played in a series of rounds, one for each double, from highest to lowest: Double-12 → Double-11 → … → Double-0. That's 13 rounds with a double-12 set. The double for the current round is the engine placed in the center.
4.Your first turn of a round
On your first turn only, you may play as many tiles as you can chain together, as long as each one connects end-to-end (matching pips), starting from the engine. Keep playing tiles until you can't extend the chain any further, then your first turn ends.
5.Every turn after that
From your second turn onward, play exactly one tile per turn onto:
- Your own train (always allowed)
- The Mexican Train (communal; anyone can play here anytime once started)
- Another player's train, only if it's marked public
A tile matches if one of its numbers equals the open end of the train you're playing on.
If you truly have no playable tile, draw one from the boneyard. If it's playable, you must play it. If it's not, your train becomes public and play passes to the next player.
6.Public vs. private trains
- Trains start private each round.
- A train becomes public the moment its owner can't play on it (even after drawing).
- Once public, anyone can add to it, until the owner plays on it again, making it private once more.
- The Mexican Train is always public.
7.Starting the Mexican Train
Any player may start the Mexican Train at any time by playing a matching tile onto the center engine double. Once started, it stays open to all players for the rest of the round.
8.Doubles rule
When you play a double (e.g. 6-6):
- You (the player who played it) must immediately follow up with another tile matching that double's number. This is called closing or satisfying the double.
- Can't close it? Draw one tile from the boneyard. If it closes the double, play it.
- Still can't close it? Your turn ends, your train goes public, and the next player must close that same double before they can do anything else, including playing elsewhere.
- This obligation keeps passing to each next player until someone finally closes the double. Only then does normal play resume.
9.Ending a round
A round ends when either:
- A player plays their last tile, or
- No one can play and the boneyard is empty (a blocked round).
10.Scoring
After each round, add up the points on all tiles remaining in your hand:
- Each domino's value = sum of both sides (e.g. 5-3 = 8 points).
- Blanks: each blank side = 12 points (so 5-0 = 17 points; double-blank = 24 points).
- The player who went out that round scores 0.
- Add each round's score to a running total.
11.Quick reference cheat sheet
| Situation | What happens |
|---|---|
| First turn of a round | Play as many connecting tiles as you can, one after another |
| Every turn after that | Play exactly one tile |
| Have any playable tile | You must play it. No skipping for strategy |
| Can't play any tile | Draw one from the boneyard |
| Drawn tile still unplayable | Your train becomes public; turn passes |
| You play a double | You must close it yourself first; it only passes to the next player if you truly can't |
| Want to play on someone's train | Only allowed if it's marked public |
| Want to play on the Mexican Train | Always allowed, anyone, anytime |
| Round ends | Score = total of tiles left in hand (0 if you went out) |
| Blank scoring | 12 points per blank side; double-blank = 24 |
12.Tips for new players
- Use your first-turn chain wisely. Dump as many tiles as you can, especially doubles and blanks, before the one-tile-per-turn limit kicks in.
- Watch which trains are public. Dumping high-value tiles onto someone else's public train is a great way to unload points.
- Keep an eye on the boneyard running low. Once it's empty, trains lock up fast and the round can end suddenly.
Enjoy the game!