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How to Play

Mexican Train

A domino game for 2–8 players using a double-12 set (91 tiles). Goal: score the fewest points by playing all your tiles first each round.

1.What you need

  • A double-12 domino set (91 tiles). Double-9 works for fewer players.
  • A train station / hub (optional but traditional).
  • Score paper (or this app).
  • One marker per player (coin, bead or token) to flag public trains.

2.Setup

  1. Shuffle all dominoes face-down.
  2. Each player draws tiles based on player count (counts vary slightly by rule set, so check your box):
PlayersTiles each
216
315
414
512
611
710
89
  1. Remaining tiles form the boneyard (draw pile), face-down in the center.
  2. The starting engine is the highest double for that round, placed in the center to start every train.

3.The rounds

Mexican Train is played in a series of rounds, one for each double, from highest to lowest: Double-12 → Double-11 → … → Double-0. That's 13 rounds with a double-12 set. The double for the current round is the engine placed in the center.

12
11
10
9
8
7
6
5
4
3
2
1
0

4.Your first turn of a round

On your first turn only, you may play as many tiles as you can chain together, as long as each one connects end-to-end (matching pips), starting from the engine. Keep playing tiles until you can't extend the chain any further, then your first turn ends.

5.Every turn after that

From your second turn onward, play exactly one tile per turn onto:

  • Your own train (always allowed)
  • The Mexican Train (communal; anyone can play here anytime once started)
  • Another player's train, only if it's marked public

A tile matches if one of its numbers equals the open end of the train you're playing on.

If you have any playable tile, you must play it. You can't draw from the boneyard "for strategy" if you already have a legal move. And if you draw a tile that turns out to be playable, you must play it.

If you truly have no playable tile, draw one from the boneyard. If it's playable, you must play it. If it's not, your train becomes public and play passes to the next player.

6.Public vs. private trains

  • Trains start private each round.
  • A train becomes public the moment its owner can't play on it (even after drawing).
  • Once public, anyone can add to it, until the owner plays on it again, making it private once more.
  • The Mexican Train is always public.

7.Starting the Mexican Train

Any player may start the Mexican Train at any time by playing a matching tile onto the center engine double. Once started, it stays open to all players for the rest of the round.

8.Doubles rule

When you play a double (e.g. 6-6):

  • You (the player who played it) must immediately follow up with another tile matching that double's number. This is called closing or satisfying the double.
  • Can't close it? Draw one tile from the boneyard. If it closes the double, play it.
  • Still can't close it? Your turn ends, your train goes public, and the next player must close that same double before they can do anything else, including playing elsewhere.
  • This obligation keeps passing to each next player until someone finally closes the double. Only then does normal play resume.
Key point: the double's own player must answer it first. The obligation only shifts to the next player if the original player truly can't (even after drawing).

9.Ending a round

A round ends when either:

  • A player plays their last tile, or
  • No one can play and the boneyard is empty (a blocked round).

10.Scoring

After each round, add up the points on all tiles remaining in your hand:

  • Each domino's value = sum of both sides (e.g. 5-3 = 8 points).
  • Blanks: each blank side = 12 points (so 5-0 = 17 points; double-blank = 24 points).
  • The player who went out that round scores 0.
  • Add each round's score to a running total.
8 pts
17 pts
24 pts
Lowest total score after all 13 rounds wins.

11.Quick reference cheat sheet

SituationWhat happens
First turn of a roundPlay as many connecting tiles as you can, one after another
Every turn after thatPlay exactly one tile
Have any playable tileYou must play it. No skipping for strategy
Can't play any tileDraw one from the boneyard
Drawn tile still unplayableYour train becomes public; turn passes
You play a doubleYou must close it yourself first; it only passes to the next player if you truly can't
Want to play on someone's trainOnly allowed if it's marked public
Want to play on the Mexican TrainAlways allowed, anyone, anytime
Round endsScore = total of tiles left in hand (0 if you went out)
Blank scoring12 points per blank side; double-blank = 24

12.Tips for new players

  • Use your first-turn chain wisely. Dump as many tiles as you can, especially doubles and blanks, before the one-tile-per-turn limit kicks in.
  • Watch which trains are public. Dumping high-value tiles onto someone else's public train is a great way to unload points.
  • Keep an eye on the boneyard running low. Once it's empty, trains lock up fast and the round can end suddenly.

Enjoy the game!